Related Links for Chapter 13 -- Virtual and Augmented Worlds
See a remarkable short video clip about Google's Glass augmented-reality technology here on YouTube.
And here is a hilarious parody of Google Glass used in a dating situation.
Ivan Sutherland's 1965 article "The Ultimate Display" was reprinted in Wired magazine in 2009 with additional comments by Bruce Sterling. It is a fascinating vision of the future of computer graphics and augmented reality considering when Sutherland wrote the article. It can accessed via this link.
The Morton Heilig website contains the diagrams for his 1962 U.S. patent for the “Sensorama Simulator.” A page on the site documents his experimental work with Virtual Reality (VR) technology -- including his analog Head-Mounted-Display. The site also includes his 1969 patent diagrams for an “Experience Theater” with an IMAX-like spherical screen and steeply banked seats that are prescient of Disney’s “Soarin’ Over California” VR attraction (see next link).
A low-resolution video was shot by a rider on Disney's "Soarin’ Over California" ride featured at Disneyland in Anaheim, California and at their Epcot Park in Orlando, Florida. The 2D version of the film on YouTube lacks the sense of 3D depth or added sensory effects that riders experience, but provides an intimation of the telepresence of a 4D experience using a moving gantry that suspends the audience in space.
Claude Shannon's classic 1948 article "A Mathematical Theory of Communication" in the Bell System Technical Journal (vol. 27) is available online as a PDF document. In the article he cites J.W. Tukey as the source for the term "bit" (from binary digit) and describes his Source-Transmitter-Noise-Receiver-Destination communication model which later evolved into the Sender-Message-Transmitter-Channel-Signal-Noise-Receiver model.
The video of the Aspen Movie Map is no longer available at the M.I.T. Media Lab website -- however, project designer Michael Naimark has a brief clip on his personal website. The dramatic effect this presentation technology made on audiences in the late 1970s provided a glimpse of the potential of the digital multimedia future.
Mauricio Giraldo Arteaga has created a remarkable Video Game History timeline at his website that will be a delight to all interested in digital games. Wait a moment for it to load.
The video of BMW's augmented-reality (AR) car repair system is also online at YouTube. It is a very dramatic demonstration of the use of AR technology for technical or training purposes.
For a brief 2-D visual and auditory documentation of hiking the Mist Trail to the top of Yosemite's Vernal Falls see a 2.5-minute video at YouTube. At the 1:45-minute mark, imagine that you are soaked to the skin with ice-cold water when hiking back down the trail under the falls and viewers can begin to understand the difficulty of replicating this visceral sensory experience in 4D.
Additional information about the TelePresence HD conferencing system can be found at Cisco's website for the division.
And here is a hilarious parody of Google Glass used in a dating situation.
Ivan Sutherland's 1965 article "The Ultimate Display" was reprinted in Wired magazine in 2009 with additional comments by Bruce Sterling. It is a fascinating vision of the future of computer graphics and augmented reality considering when Sutherland wrote the article. It can accessed via this link.
The Morton Heilig website contains the diagrams for his 1962 U.S. patent for the “Sensorama Simulator.” A page on the site documents his experimental work with Virtual Reality (VR) technology -- including his analog Head-Mounted-Display. The site also includes his 1969 patent diagrams for an “Experience Theater” with an IMAX-like spherical screen and steeply banked seats that are prescient of Disney’s “Soarin’ Over California” VR attraction (see next link).
A low-resolution video was shot by a rider on Disney's "Soarin’ Over California" ride featured at Disneyland in Anaheim, California and at their Epcot Park in Orlando, Florida. The 2D version of the film on YouTube lacks the sense of 3D depth or added sensory effects that riders experience, but provides an intimation of the telepresence of a 4D experience using a moving gantry that suspends the audience in space.
Claude Shannon's classic 1948 article "A Mathematical Theory of Communication" in the Bell System Technical Journal (vol. 27) is available online as a PDF document. In the article he cites J.W. Tukey as the source for the term "bit" (from binary digit) and describes his Source-Transmitter-Noise-Receiver-Destination communication model which later evolved into the Sender-Message-Transmitter-Channel-Signal-Noise-Receiver model.
The video of the Aspen Movie Map is no longer available at the M.I.T. Media Lab website -- however, project designer Michael Naimark has a brief clip on his personal website. The dramatic effect this presentation technology made on audiences in the late 1970s provided a glimpse of the potential of the digital multimedia future.
Mauricio Giraldo Arteaga has created a remarkable Video Game History timeline at his website that will be a delight to all interested in digital games. Wait a moment for it to load.
The video of BMW's augmented-reality (AR) car repair system is also online at YouTube. It is a very dramatic demonstration of the use of AR technology for technical or training purposes.
For a brief 2-D visual and auditory documentation of hiking the Mist Trail to the top of Yosemite's Vernal Falls see a 2.5-minute video at YouTube. At the 1:45-minute mark, imagine that you are soaked to the skin with ice-cold water when hiking back down the trail under the falls and viewers can begin to understand the difficulty of replicating this visceral sensory experience in 4D.
Additional information about the TelePresence HD conferencing system can be found at Cisco's website for the division.